It's been a while since the pixely, base-building survival game Necesse made its 2019 early access debut, but during today's , [[link]] developer Fair Games revealed it's crafting up something big for [[link]] later this year. As it approaches its sixth year in the works, Necesse is finally making the jump to version 1.0 with a release date set for October 9, 2025.
There's also a new personality system on the way for the survival-crafting sim's settlers, giving the little guys distinct attitudes and a sprinkle of romance. Fair Games' announcement doesn't expand much on the lovey-dovey bits, but 'we're adding personalities' is one of those weirdly specific video game notes I love. I'm laughing about it now, but won't be if I'm sucked into min-maxxing settler kisses come October.
The trailer shows off a few of those settler upgrades, with heart emojis and other icons indicating NPC moods, but the scale of it all is what impresses me the most. I saw quaint little villages, endless mazes, god knows how many biomes, and frantic bullet hell [[link]] boss fights all crammed into that one-minute montage. It's a lot, but you can drag friends along—maybe divvy up assignments. Some of y'all are on romance duty, others can risk life and limb fighting in a lava pit.
Fair Games also says it's got an "expanded endgame and final boss" planned for Necesse's 1.0 launch, along with a new talent tree and a host of other little balance changes in the works. It sounds like a proper early access graduation, and if those worlds are truly seamless with big groups, then maybe I'll add Necesse to my endless cycle of Valheim-Terraria-Stardew crafting hell grinds. Since, much like PC Gamer's Chris Livingston, I somehow when it first surfaced.
I'm a bit surprised by how those satisfying, chunky mining noises and resource micromanagement routines avoided me for so long, but the top-down, open world adventure is on my radar. You can buy the early access version of now, or wishlist it for a launch reminder in October.
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