After the Skate series was left alone for 15 years, I was optimistic that the fourth game would breathe new life into it. However, if you also fell into this trap and you're yet to delve into its free-to-play addition,"skate.", I think you should lower your expectations now. It's certainly a skateboarding game, and it has decent bones to grow into something better, but as it currently stands in early access it feels half-baked, and could seriously improve some areas before it's held to the same standard as the series is known for.
Being on your board is fun, which is the most important gold star a game about skateboarding can really receive. It's also quite challenging to mess that part up. Cruising around street-skating, pulling off curb grinds and flip tricks is easily the best part, and is what I spent a lot of my time doing. After all, that's what this whole experience is about. There is a significant "one more run" mentality, which led to a number of hours poured into runs of tricks I'm still yet to perfect.
Its setting, San Vansterdam or 'San Van' as it's referred to throughout the game, doesn't feel particularly lively either. It's a city made for skaters which, sure, is great in principle. But there's so much empty space and an extreme lack of NPC's which make it feel desolate. The cars on the road are simply there for effect too, since you can't skitch them, and multiple areas require building your own parks by dropping in ramps and rails because there's not much else to do outside of the challenges.
NPC interactions were never a big part of Skate games, but they helped bring the world to life. There was nothing quite like practising a trick for hours on end only to finally get your run flawless before a pedestrian walks directly in front of your skateboard and starts shouting at you. The world isn't meant to like skateboarding, and I know San Van has been created as a safe haven for skaters everywhere, but I actually miss being a mild inconvenience to innocent bystanders, or being chased out of a shopping mall by a cop.
Other players make up the entirety of other people you see around San Van, but even then you can never really get in anyone's way. You phase through them, and the only sense of interaction you have is through emotes unlocked through loot boxes and phrases like "follow me" and "hi" which don't help create much of a community spirit. With that being said, I know additional co-op features are being added in the hopefully near future, which should make the experience a lot better.
As a result of all of this, Skate doesn't feel like it was made by passionate skateboarders. It feels more like a bunch of corporate folk brought up skating in a boardroom meeting and this is the product of that. In an attempt to appeal to a younger generation, evident by the Fortnite-esque aesthetics and the emphasis on clumsy stunts and cheesy dialogue, the game has completely detached itself from the target audience. Hopefully as it changes throughout early access it'll find itself a bit more, but for now, it's just a game in which you skate rather than being the next Skate game we were so desperate for.


